Late game recruit in large city with at least great market(for Exotic Gifts ancillary).
Example would be if Diplomat successfully completes Diplomatic missions and gains GoodDiplomat, but then fail diplomatic deals three times in row, GoodDiplomat is removed and Diplomat now gain first level of BadDiplomat.īest place to recruit diplomats is in settlement with lower then 70% state religion and at least 40 distance from capital, to get maximum possible bonuses in traits.
Antitraits mean that they can replace one trait with another. Some traits in tables have numbers in brackets: this denotes how many points one needs to raise skill (for example, to get GoodDiplomat to the third level, he needs very least 4 successful Diplomatic missions in row without fail). Antitrait Secretive.ĭiplomats don't gain more than 10 Influence skill. At the end of any turn, a diplomat with one or more levels in Talkative gains one point of Talkative with 4% probability. 1 AND +5%(2)/-2(4)/-3 AND -5%(8) Influence And BribeSuccessĪ diplomat gains a point of talkative on creation with 5% and 20% probability, and with 10% probability on an unsuccessful bribery mission. 1/-2+1/-3+2 Influence AND PersonalSecurityĪ diplomat gains a level of CowardDiplomat with 33% probability each time they suffer an assassination attempt. At the end of any turn, a diplomat with one or more levels in ReligiousIntolerance gains another level with 4% probability. He gains an additional level with 25% probability if he gains the first level. Antitrait GoodDiplomat.Ī diplomat gains a first level in ReligiousIntolerance on creation with 50%probability if he is in a region with 80% or greater of the population as the faction's religion. Antitrait Talkative.Ī diplomat gains a point in BadDiplomat on an unsuccessful bribery mission with 66% probability, or on an unsuccessful diplomatic mission with 33%probability. +1(1)/+2 AND +5%(2)/+3 AND +10%(4) Influence And BribeSucessĪ diplomat gains a point of secretive on creation with 5% and 20% probability, and with 20% probability on a successful bribery mission.At the end of any turn, a diplomat with one or more levels in Secretive gains one point of Secretive with 4% probability. Antitrait CowardDiplomat.Ī diplomat gains first level of NaturalDiplomatSkill on creation, another second level with 33% probability, and then if he gains the second level, a third level with 33% probability. +1/+2/+3-1 Influence AND PersonalSecurityĪ diplomat gains a level of BraveDiplomat with 33% probability each time they execute an assassin. At the end of any turn in which the diplomat has a distance to capital greater than 60, he gains one point of Multilingual with 10% probability.Ī diplomat gains two points of SmoothTalker on creation with 10% probability,and one point with 100% probability on a successful bribery mission. Antitrait ReligiousIntolerance.Ī diplomat gains a point in Multilingual on creation with 33% probability if his town's distance to capital is greater than 40, and an additional point after that with 33% probability. At the end of any turn, a diplomat with one or more levels in ReligiousTolerance gains another level with 4% probability. He gains an additional level with 25% probability if he gains that first level. Antitrait BadDiplomat.Ī diplomat gains first level in ReligiousTolerance on creation with 50% probability if he is in a region with 70% or less of the population as the faction's religion.
Some bad skilled diplomat should be placed in settlement with Market to gain ancillary for all diplomats in faction.ĭiplomat traits and gaining Influence skill Ī diplomat gains a point in GoodDiplomat on a successful bribery or diplomatic mission. If the diplomat gets too old, transfer to younger diplomat. The higher the diplomat's Influence skill, the higher chance for diplomatic deal and for better term(for example more money out of selling map information).ĭistanceCapital>30 and in other faction lands The Diplomat's main purpose is to make diplomatic deals with other factions. 3 Diplomat traits and gaining Influence skill.